Tuesday, 22 April 2014

Candidate names and numbers

William Holland - 6337
Kathleen Joyce - 6220
Georgia Marchant - 6231
Emily Matthews - 6235

Tuesday, 15 April 2014

Evaluation Question 7

Looking back at your preliminary task, what do you feel you have learnt in the progression from it to full product?


Will's Prelim Response



Katie's Prelim Response

Emily's Prelim Response


Georgia's Prelim Response

Friday, 4 April 2014

Evaluation Question 6

Evaluation Question 5


Our target Audience was mainly girls ages 15-20 however males may also want to watch this film as men, stereotypically would rather watch an action or a horror over a rom-com or other such genre.
To attract the audience our main character was a girl ages 17 meaning our target audience would be able to relate to her easily. The mockumentary part of our opening would not usually appeal to the target audience however we used contradicting views between her peers and her teacher which would be more realistic in the way a girl this age acts in front of teachers and people her own age making it more realistic and believable. these contradicting views also create an enigma for the rest of the film about the real identity of the victim.

Evaluation Question 4



Who would be the audience for your media product

Evaluation Question 3

Evaluation Question Two



Evaluation Question One

In what way does your product use, develop or or challenge forms and conventions of real media products?




How we have used, developed or challenged conventions through camera work and editing:




















At this point in the opening i created a zoom into a moving light behind her, this is the first clip to show something following her, as this is an unknown and anyone could be behind the light it uses the codes of a horror film, using the audiences minds to create different ideas of the protagonist for each viewer.



Haunted Battle Website

Thursday, 3 April 2014

9 Key Frames

 To support Evaluation Question One I have created a series of 9 key frames from the opening showing how they apply to and challenge codes and conventions of real media products. rollover the images.